| GetOpenglId(void) const (defined in TestFrameWork::OpenglProgram) | TestFrameWork::OpenglProgram | |
| OpenglProgram(const std::vector< ShaderFileDesc > &shaders) (defined in TestFrameWork::OpenglProgram) | TestFrameWork::OpenglProgram | |
| SetParameter(const std::string &name, float value) (defined in TestFrameWork::OpenglProgram) | TestFrameWork::OpenglProgram | |
| SetParameter(const std::string &name, const Vector3 &vector) (defined in TestFrameWork::OpenglProgram) | TestFrameWork::OpenglProgram | |
| SetParameter(const std::string &name, const Matrix4x4 &matrix) (defined in TestFrameWork::OpenglProgram) | TestFrameWork::OpenglProgram | |
| SetParameter(const std::string &name, int value) (defined in TestFrameWork::OpenglProgram) | TestFrameWork::OpenglProgram | |
| SetTextureUnit(const std::string &name, int unit) (defined in TestFrameWork::OpenglProgram) | TestFrameWork::OpenglProgram | |
| ~OpenglProgram(void) (defined in TestFrameWork::OpenglProgram) | TestFrameWork::OpenglProgram |
1.6.2