| AllocateLogic(ScenePtr scene) const =0 (defined in TestFrameWork::ISubsystemsAllocator) | TestFrameWork::ISubsystemsAllocator | [pure virtual] |
| AllocateRender(ScenePtr scene, HDC canvasContext, size_t width, size_t height) const =0 (defined in TestFrameWork::ISubsystemsAllocator) | TestFrameWork::ISubsystemsAllocator | [pure virtual] |
| AllocateScene(void) const =0 (defined in TestFrameWork::ISubsystemsAllocator) | TestFrameWork::ISubsystemsAllocator | [pure virtual] |
| AllocateSettingsTabs(UserEventQueue &eventQueue) const =0 (defined in TestFrameWork::ISubsystemsAllocator) | TestFrameWork::ISubsystemsAllocator | [pure virtual] |
| ISubsystemsAllocator(void) (defined in TestFrameWork::ISubsystemsAllocator) | TestFrameWork::ISubsystemsAllocator | [inline, protected] |
| ~ISubsystemsAllocator(void)=0 (defined in TestFrameWork::ISubsystemsAllocator) | TestFrameWork::ISubsystemsAllocator | [inline, protected, pure virtual] |
1.6.2