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00021 #ifndef _VECTOR3_H_
00022 #define _VECTOR3_H_
00023
00024 namespace TestFrameWork
00025 {
00026
00027 class Vector3
00028 {
00029 public:
00030 Vector3(void);
00031
00032 Vector3(float x, float y, float z);
00033
00034 Vector3(const Vector3& vector);
00035
00036 ~Vector3(void);
00037
00038 Vector3 Cross(const Vector3& v) const;
00039
00040 float Dot(const Vector3& v) const;
00041
00042 Vector3& Normalize(void);
00043
00044 float Length(void) const;
00045
00046 Vector3& operator=(const Vector3& vector);
00047
00048 Vector3& operator+=(const Vector3& vector);
00049
00050 Vector3& operator*=(const Vector3& vector);
00051
00052 Vector3& operator/=(float constant);
00053
00054 Vector3& operator*=(float constant);
00055
00056 Vector3 operator-(void);
00057
00058 float m_x;
00059 float m_y;
00060 float m_z;
00061 };
00062
00063 Vector3 operator+(const Vector3& leftV, const Vector3& rightV);
00064
00065 Vector3 operator-(const Vector3& leftV, const Vector3& rightV);
00066
00067 Vector3 operator*(const Vector3& leftV, const Vector3& rightV);
00068
00069 Vector3 operator*(const Vector3& leftV, float k);
00070
00071 Vector3 operator*(float k, const Vector3& rightV);
00072
00073 Vector3 Interpolate(const Vector3& leftV, const Vector3& rightV, float k);
00074
00075 Vector3 Max(const Vector3& leftV, const Vector3& rightV);
00076
00077 Vector3 Truncate(const Vector3& leftV, const Vector3& rightV);
00078
00079 Vector3 Normalize(const Vector3& vector);
00080
00081 bool IsFinite(const Vector3& vector);
00082
00083 }
00084
00085 #endif