\hypertarget{class_test_frame_work_1_1_render}{
\section{TestFrameWork::Render Class Reference}
\label{class_test_frame_work_1_1_render}\index{TestFrameWork::Render@{TestFrameWork::Render}}
}
Inheritance diagram for TestFrameWork::Render::\begin{figure}[H]
\begin{center}
\leavevmode
\includegraphics[height=2cm]{class_test_frame_work_1_1_render}
\end{center}
\end{figure}
\subsection*{Public Member Functions}
\begin{DoxyCompactItemize}
\item 
\hypertarget{class_test_frame_work_1_1_render_a04b763f731161281b81f46c38bc63137}{
{\bfseries Render} (IRenderCallablePtr render, ScenePtr scene)}
\label{class_test_frame_work_1_1_render_a04b763f731161281b81f46c38bc63137}

\item 
\hypertarget{class_test_frame_work_1_1_render_aef78eb2b6e710eb603e9ac59b255f00c}{
void {\bfseries Initialize} (void)}
\label{class_test_frame_work_1_1_render_aef78eb2b6e710eb603e9ac59b255f00c}

\item 
void \hyperlink{class_test_frame_work_1_1_render_a696fb5e7c7a135a5b6b105663dd7af09}{Setup} (void)
\item 
\hypertarget{class_test_frame_work_1_1_render_a53aac8c358503d8e68c8dcc9315c1782}{
void {\bfseries Run} (float elapsedTime)}
\label{class_test_frame_work_1_1_render_a53aac8c358503d8e68c8dcc9315c1782}

\end{DoxyCompactItemize}


\subsection{Member Function Documentation}
\hypertarget{class_test_frame_work_1_1_render_a696fb5e7c7a135a5b6b105663dd7af09}{
\index{TestFrameWork::Render@{TestFrameWork::Render}!Setup@{Setup}}
\index{Setup@{Setup}!TestFrameWork::Render@{TestFrameWork::Render}}
\subsubsection[{Setup}]{\setlength{\rightskip}{0pt plus 5cm}void Render::Setup (void)\hspace{0.3cm}{\ttfamily  \mbox{[}virtual\mbox{]}}}}
\label{class_test_frame_work_1_1_render_a696fb5e7c7a135a5b6b105663dd7af09}
Just a \char`\"{}hack\char`\"{} so render can get the scene modified by logic A rework is needed on the threading architecture 

Reimplemented from \hyperlink{class_test_frame_work_1_1_i_thread_callable_af07962a170693e1dedecae92dd8af89a}{TestFrameWork::IThreadCallable}.

The documentation for this class was generated from the following files:\begin{DoxyCompactItemize}
\item 
src/TaskBasedFlockSim/Render.h\item 
src/TaskBasedFlockSim/Render.cpp\end{DoxyCompactItemize}
