/// Copyright (c) 2010 Ruben Penalva. All rights reserved.
/// Redistribution and use in source and binary forms, with or without modification, 
/// are permitted provided that the following conditions are met:
///    1. Redistributions of source code must retain the above copyright notice, this 
///    list of conditions and the following disclaimer.
///    2. Redistributions in binary form must reproduce the above copyright notice,
///    this list of conditions and the following disclaimer in the documentation and/or
///    other materials provided with the distribution.
///    3. The name of the author may not be used to endorse or promote products derived
///    from this software without specific prior written permission.
///
/// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
/// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 
/// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, 
/// INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED 
/// TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
/// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 
/// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 
/// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef _TEST_SCENE_H_
#define _TEST_SCENE_H_

#include "Scene.h"
#include "Geometry.h"
#include "Flock.h"

namespace TaskBasedFlockSim
{

class TestScene :
	public TestFrameWork::Scene
{
public:
	TestScene(void);

	~TestScene(void);

	void SetTasksCount(size_t tasksCount);

	size_t GetTasksCount(void) const;

	Flock& GetFlock(void);

	const TestFrameWork::Geometry& GetTeapot(void) const;

	const std::wstring& GetVertexShaderFile(void) const;

	const std::wstring& GetPixelShaderFile(void) const;

	const TestFrameWork::Matrix4x4& GetTeapotTransformation(void) const;

	void SetLogicElapsedTime(float elpasedTime);

	float GetLogicElapsedTime(void) const;

protected:
	Flock m_flock;

	TestFrameWork::Geometry m_teapot;

	TestFrameWork::Matrix4x4 m_transformation;

	const std::wstring m_vertexShaderFile;
	const std::wstring m_pixelShaderFile;

	size_t m_tasksCount;

	float m_logicElapsedTime;

	void Clone(TestFrameWork::ScenePtr scene);
};

typedef boost::shared_ptr<TestScene> TestScenePtr;
}

#endif