\hypertarget{class_test_frame_work_1_1_i_thread_callable}{
\section{TestFrameWork::IThreadCallable Class Reference}
\label{class_test_frame_work_1_1_i_thread_callable}\index{TestFrameWork::IThreadCallable@{TestFrameWork::IThreadCallable}}
}
Inheritance diagram for TestFrameWork::IThreadCallable::\begin{figure}[H]
\begin{center}
\leavevmode
\includegraphics[height=2cm]{class_test_frame_work_1_1_i_thread_callable}
\end{center}
\end{figure}
\subsection*{Public Member Functions}
\begin{DoxyCompactItemize}
\item 
\hypertarget{class_test_frame_work_1_1_i_thread_callable_a7f1d1dd85dbc3e0c9b1a65e5db7a21da}{
virtual void {\bfseries Initialize} (void)}
\label{class_test_frame_work_1_1_i_thread_callable_a7f1d1dd85dbc3e0c9b1a65e5db7a21da}

\item 
virtual void \hyperlink{class_test_frame_work_1_1_i_thread_callable_af07962a170693e1dedecae92dd8af89a}{Setup} (void)
\item 
\hypertarget{class_test_frame_work_1_1_i_thread_callable_a1bbd2ebaa08addc8fcbb421fbbbbeb5c}{
virtual void {\bfseries Run} (float elapsedTime)=0}
\label{class_test_frame_work_1_1_i_thread_callable_a1bbd2ebaa08addc8fcbb421fbbbbeb5c}

\end{DoxyCompactItemize}


\subsection{Member Function Documentation}
\hypertarget{class_test_frame_work_1_1_i_thread_callable_af07962a170693e1dedecae92dd8af89a}{
\index{TestFrameWork::IThreadCallable@{TestFrameWork::IThreadCallable}!Setup@{Setup}}
\index{Setup@{Setup}!TestFrameWork::IThreadCallable@{TestFrameWork::IThreadCallable}}
\subsubsection[{Setup}]{\setlength{\rightskip}{0pt plus 5cm}virtual void TestFrameWork::IThreadCallable::Setup (void)\hspace{0.3cm}{\ttfamily  \mbox{[}inline, virtual\mbox{]}}}}
\label{class_test_frame_work_1_1_i_thread_callable_af07962a170693e1dedecae92dd8af89a}
Just a \char`\"{}hack\char`\"{} so render can get the scene modified by logic A rework is needed on the threading architecture 

Reimplemented in \hyperlink{class_test_frame_work_1_1_render_a696fb5e7c7a135a5b6b105663dd7af09}{TestFrameWork::Render}.

The documentation for this class was generated from the following file:\begin{DoxyCompactItemize}
\item 
src/TaskBasedFlockSim/IThreadCallable.h\end{DoxyCompactItemize}
