/// Copyright (c) 2010 Ruben Penalva. All rights reserved.
/// Redistribution and use in source and binary forms, with or without modification, 
/// are permitted provided that the following conditions are met:
///    1. Redistributions of source code must retain the above copyright notice, this 
///    list of conditions and the following disclaimer.
///    2. Redistributions in binary form must reproduce the above copyright notice,
///    this list of conditions and the following disclaimer in the documentation and/or
///    other materials provided with the distribution.
///    3. The name of the author may not be used to endorse or promote products derived
///    from this software without specific prior written permission.
///
/// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
/// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 
/// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, 
/// INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED 
/// TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
/// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 
/// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 
/// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef _OPENGL_PIXEL_FORMAT_H_
#define _OPENGL_PIXEL_FORMAT_H_

#include <windows.h>

namespace TestFrameWork
{

class OpenglPixelFormat
{
public:
	OpenglPixelFormat(int depth, int samples);
	
	~OpenglPixelFormat(void);

	int GetPixelFormat(void) const;

	int GetSelectedDepth(void) const;

	int GetSamples(void) const;

	PIXELFORMATDESCRIPTOR& GetDescriptor(void);

private:
	static const int m_defaultColorDepth;
	static const int m_defaultDepth;
	
	int m_selectedDepth;
	int m_selectedSamples;

	int m_pixelFormat;

	PIXELFORMATDESCRIPTOR m_pixelFormatDesc;

	int CreatePixelFormat(int& depth, int& samples);

	bool WGLMultisampleExtension(void);

};

}

#endif