/// Copyright (c) 2010 Ruben Penalva. All rights reserved.
/// Redistribution and use in source and binary forms, with or without modification, 
/// are permitted provided that the following conditions are met:
///    1. Redistributions of source code must retain the above copyright notice, this 
///    list of conditions and the following disclaimer.
///    2. Redistributions in binary form must reproduce the above copyright notice,
///    this list of conditions and the following disclaimer in the documentation and/or
///    other materials provided with the distribution.
///    3. The name of the author may not be used to endorse or promote products derived
///    from this software without specific prior written permission.
///
/// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
/// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 
/// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, 
/// INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED 
/// TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
/// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 
/// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 
/// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "MouseState.h"

using namespace TestFrameWork;

MouseState::MouseState(void)	:	m_x(0), m_y(0), m_dx(0), m_dy(0), 
									m_prevX(0), m_prevY(0), m_delta(0),
									m_pressed(false), m_button(None)
{
}


MouseState::MouseState(int x, int y, int dx, int dy, int prevX, int prevY, 
					   int delta, bool pressed, MouseButton button)	:	m_x(x), m_y(y), m_dx(dx), m_dy(dy), 
																		m_prevX(prevX), m_prevY(prevY),
																		m_delta(delta), m_pressed(pressed), 
																		m_button(button)
{
}

MouseState::~MouseState(void)
{
}

void MouseState::NextPosition(int x, int y)
{
	m_prevX = m_x;
	m_prevY = m_y;

	m_x = x;
	m_y = y;

	m_dx = m_x - m_prevX;
	m_dy = m_y - m_prevY;
}