Gpu Quadratic Curve Render
=============================
Author: Ruben Penalva
Website: http://www.rpenalva.com
Email: ruben.penalva@rpenalva.com

Requirements
============
- Windows XP (Tested only on Windows XP, but it can be compiled on linux environment)
- Opengl 2.1 capable graphics card.

About
=====
This file shows you how is structured the test folders, what information you can
get and how to access to this information.

Folder Structure
================
"GpuQuadraticCurveRender\build\" - binaries compiled with Microsoft Visual Studio 2008 x86
	- "GpuQuadraticCurveRender" - Test Application
		- "Debug" - debug compilation
		- "Release" - release compilation

"GpuQuadraticCurveRender\doc" - doxygen documentation

"GpuQuadraticCurveRender\libs\" - libraries needed for compile and execute the test
	- "glew" - Glew library
	- "glut" - headers, static libraries and dynamic libraries of glut32
	
"GpuQuadraticCurveRender\projects\" - Microsoft Visual Studio Projects (both library and tests)
	- "msvc9" - projects for Visual Studio 2008

"GpuQuadraticCurveRender\src\" - Source 
	- "GpuQuadraticCurveRender" - source code of the library.

Source Code
===========
The test is composed of a one application. The source code is located in folder 
"GpuQuadraticCurveRender\src\GpuQuadraticCurveRender".

It is written in C++, using Microsoft Visual Studio 2008 as ide to develop. 
Also, it uses Glew and Glut32.

ThirdParty Libraries
====================
This test uses:
- GLUT for Win32: http://www.xmission.com/~nate/glut.html
- GLEW: The OpenGL Extension Wrangler Library
- Opengl: http://www.opengl.org/

Documentation
=============
You can find an already compiled doxygen documentation in "docs\api\html\index.html".

Compile
========
You will need Microsoft Visual Studio 2008 in order to compile the solution. The solution file 
"GpuQuadraticCurveRender\GpuQuadraticCurveRender.sln" is located in the root path of the test folder. 
Open it and rebuild all. Once it has been compiled the binaries are placed in "GpuQuadraticCurveRender\build\".
Note that an allready compiled binary is provided in "GpuQuadraticCurveRender\build\".

Execute
=======
Execute "GpuQuadraticCurveRender\build\GpuQuadraticCurveRender\Release\GpuQuadraticCurveRender.exe"


Tools / Technology
==================
Tools/tech used to develop this tech demo:
- C++
- Opengl
- GLEW
- GLUT
- Visual Studio 2008
- Subversion
- Redmine
- Windows XP 32bits

