BeginFrame(void) | GpuQuadraticCurveRender::Render | |
DrawLines(const std::vector< Line > &lines) | GpuQuadraticCurveRender::Render | |
DrawPoints(const std::vector< Point > &points) | GpuQuadraticCurveRender::Render | |
DrawQuadraticSpline(const std::vector< Point > &points) | GpuQuadraticCurveRender::Render | |
DrawTriangles(const std::vector< Point > &points, const std::vector< int > &indices) | GpuQuadraticCurveRender::Render | |
EndFrame(void) | GpuQuadraticCurveRender::Render | |
GetPointSize(void) const | GpuQuadraticCurveRender::Render | |
Initialize(int width, int height) | GpuQuadraticCurveRender::Render | |
Render(void) | GpuQuadraticCurveRender::Render | |
Reshape(int width, int height) | GpuQuadraticCurveRender::Render | |
SetMaterial(float red, float green, float blue) | GpuQuadraticCurveRender::Render | |
UnProjectScreenPoint(const Point &screenPoint, double &x, double &y, double &z) | GpuQuadraticCurveRender::Render | |
~Render(void) | GpuQuadraticCurveRender::Render |