/// Copyright (c) 2010 Ruben Penalva. All rights reserved.
/// Redistribution and use in source and binary forms, with or without modification, 
/// are permitted provided that the following conditions are met:
///    1. Redistributions of source code must retain the above copyright notice, this 
///    list of conditions and the following disclaimer.
///    2. Redistributions in binary form must reproduce the above copyright notice,
///    this list of conditions and the following disclaimer in the documentation and/or
///    other materials provided with the distribution.
///    3. The name of the author may not be used to endorse or promote products derived
///    from this software without specific prior written permission.
///
/// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
/// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 
/// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, 
/// INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED 
/// TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 
/// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 
/// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 
/// THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

/// @file MouseState.h
/// This source file is part of CUDA Ray Casting test.
/// The file holds the MouseState class interface.
/// @author Ruben Penalva (ruben.penalva@rpenalva.com)

#ifndef _MOUSE_STATE_H_
#define _MOUSE_STATE_H_

namespace GlutWrapper
{

enum MouseButton
{
	Left = 0,
	Middle,
	Right
};

enum MouseButtonState
{
	Down = 0,
	Up
};

class MouseState
{
public:
	MouseButton m_button;
	
	MouseButtonState m_buttonState;

	int m_x;

	int m_y;

	int m_oldX;

	int m_oldY;

	MouseState(void);

	MouseState(MouseButton button, MouseButtonState buttonState, 
			   int x, int y, int oldX, int oldY);
	
	MouseState(const MouseState& state);

	~MouseState(void);

	MouseState& operator=(const MouseState& state);
};

}

#endif