Tech Demo: GPU Blinn-Phong illumination model

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Comments: This is the very first demo i have made with my new work method. Its a pretty basic blinn-phong implemented through shaders. I have used the models from the standford repository and a great ply library loader by Greg Turk and modified by Joao Oliveira to load them.

Algorithm: Blinn-phong illumination model

Technology: C++, DirectX 9.0c, HlSl, Win32, Visual Studio 2005

Develop/Build/Test Machine Specs

  • Intel Pentium 4, 3000 MHz
  • 1024 MB (PC3200 DDR SDRAM)
  • GeForce 7800 GS (256 MB)
  • DirectX 4.09.00.0904 (DirectX 9.0c)

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