Features
- Opengl based application showing gpu volume raycasting using single pass Stegmaier et al. technique.
Downloads
Report
The gpu raycasting implementation is the same approach as the Stegmaier one but with some minor changes and simplifications:
- GLSL shaders
- The volume is a cube: width, height and depth are all the same.
- Proxy geometry (the six quads or the cube) is normalized and translated so the center its the same as the center of the scene.
Controls
- Left click plus mouse movement to rotate the camera around the volume.
- Right click to show the context menu.
- Middle click plus vertical movement to increase/decrease the density window width.
- Middle click plus horizontal movement to move right/left the density window.
Technology
- C++
- Opengl 2.1
- GLSL
- Glut for Win32
- Glew
- Microsoft Visual Studio 2008 Professional Edition
- Subversion
- Redmine
Develop/Build/Test Machine Specs
- Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
- 3072 Mb RAM
- Nvidia GeForce GTX 260
- Nvidia Driver Version: 196.21 WHQL
- Microsoft Windows 7 Professional x64
Resources
- [SSKE05] S. Stegmaier, M. Strengert, T. Klein, and T. Ertl.
A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based Raycasting,
Proceedings of Volume Graphics 2005, Stony Brook, New York, USA, pp.187-195, 2005 - A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based Raycasting website. Includes paper, dataset and source code.
- The Volume Library
- GLEW: The OpenGL Extension Wrangler Library