Features
- Opengl based application showing quadratic curve rendered on the gpu with GLSL shaders using Charles Loop and Jim Blinn technique.
Downloads:
Report
The test is just the opengl based application rendering an editable quadratic curve. It can be moved the control points of the curve in real time. The approach is the same as the one used by Loop and Blinn in the Gpu Gems 3 chapter and in the paper.
Originally I was going to render a cubic curve too, but I didn’t have time to do it. Maybe in a next test.
Technology
- C++
- Opengl
- Glut for Win32
- Glew
- Microsoft Visual Studio 2008 Professional Edition
- Subversion
- Redmine
Develop/Build/Test Machine Specs
- Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
- 3072 Mb RAM
- GeForce GTX 260GS (256 MB)
- Nvidia Driver Version: 181.20
- Microsoft Windows XP Professional SP3 x86
Resources
- Charles Loop and Jim Blinn. “Resolution Independent Curve Rendering using Programmable Graphics Hardware”. Siggraph Proceedings, pages 1000-1010, Los Angeles, 2005
- Charles Loop and Jim Blinn. “Rendering Vector Art on the GPU”. GPU Gems 3, Chapter 25, Addison Wesley, 2007
- GLEW: The OpenGL Extension Wrangler Library
Nice