Archive for the ‘Tests’ Category

Test: Gpu Raymarch of Distance fields

Wednesday, April 20th, 2011
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Features

  • Ray marching of distance fields done on the Gpu inspired by IQ demo “Slisesix” and  Shadertoy. The video shows two scenes rendered with a pixel shader: the simple scene showing basic distance fields and the more elaborated one, showing procedural distance fields and shading.

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Test: Task based Flock Simulation

Wednesday, June 9th, 2010
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Features

  • Flock simulation using tasks in order to keep busy all the cpu cores. It uses the Vista Pool Thread API to make a really simple wrap for send multiple tasks to the pool. The video shows how most of cpu cores (hardware threads) are not working under a heavy load of work with only one task in the pool. If the work is spread across multiple tasks, the video shows how all the cpu cores are busy.

Downloads

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Test: CUDA Volume Raycasting

Wednesday, March 3rd, 2010
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Features

  • CUDA based application showing gpu volume raycasting using single pass Stegmaier et al. technique.

Downloads

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Test: GPU Volume Raycasting

Tuesday, February 9th, 2010
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Features

  • Opengl based application showing gpu volume raycasting using single pass Stegmaier et al. technique.

Downloads

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Test: GPU Quadratic Curve Rendering

Thursday, June 4th, 2009
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Features

  • Opengl based application showing quadratic curve rendered on the gpu with GLSL shaders using Charles Loop and Jim Blinn technique.

Downloads:

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Test: Constrained Delaunay Triangulation

Wednesday, May 27th, 2009
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Features

  • Opengl based application showing constrained delaunay triangulation of a given string by the user, using Triangle library and Freetype library.

Downloads:

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Test: Delaunay Triangulation

Wednesday, May 20th, 2009
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Features

Downloads:

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